Reader Rabbit Math Adventure Ages 6-9 (Jewel Case) [OLD VERSION]

Reader Rabbit Math Adventure Ages 6-9 (Jewel Case) [OLD VERSION]
by The Learning Company

Reader Rabbit Math Adventure Ages 6-9  (Jewel Case)  [OLD VERSION]
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Software Summary

Manufacturer: The Learning Company
Brand: The Learning Company
Format: CD-ROM
Release Date: 2001-05-15
Platform: Mac, Windows
Model: 380929
Product features:
  • Kids will explore Pirate Island with Sam the Lion, Penelope the Parrot, and Reader Rabbit.
  • Each fun activity has many play levels, progressing from the easiest to most difficult.

Software Reviews of Reader Rabbit Math Adventure Ages 6-9 (Jewel Case) [OLD VERSION]

Customer Review: Works on Vista, Actually Fun!
Summary: 4 Stars

I bought this for a seven year old who can spot "educational" games a mile away. (He is also special needs but is a visual-spatial learner). I told him that this was a "learning" game but he should give it a chance.

He loves this game, which honestly surprised me!

The game starts with Reader Rabbit and Sam (the Lion) entering a boat race. Due to a storm they crash on an island. A parrot they know comes along and plans to help them find pieces to build a new boat, but she warns them to watch out for the Pi-RATs who like to steal boat pieces and tickle wrecked passengers with pillow feathers!

Once the premise of the game is set the program gives you a map of the island. The child then gets about four or five choices at a time. Each place they click on the map has a learning game. If they complete the game they get another piece for the boat.

One thing that is great about this program is the ADAPT technology. The game moves with the child so if they struggle with ordinal numbers, but do really well in fractions, the fraction problems get harder but the ordinal numbers stays at the same difficulty.

Some of the Games:

Fractions: This is a very cute game where you have to help the Parrot make a Pizza. Monkeys come and give a specific order, such as pizza with 2/3 spiders. The child has to choose the appropriate number of slices to cut the pizza into, the right bug, and how many of each bug.

Greater/Less Than: This game has the Pi-RATs trying to get onshore by climbing in barrels. The child has to shoot water balloons at the "right" barrels to keep the Pi-RATS from making it on shore. The Parrot may say, "The Pi-RATs are hiding in barrels with numbers less than 4, or in barrels with numbers between 18 and 20"

Addition/Subtraction: This game has Sam (the lion) swimming down a river trying to catch fish. Each fish is labeled with numbers. There is a problem at the top of the screen such as __ + ___ = 9. The child has to catch two fish that add up or subtract to equal the number.

Number Lines: This game has Sam trying to dig for buried treasure on a mining cart. The child moves Sam to the appropriate numbers and then digs.

100's, 10's, & 1's: This game has three sets of monkeys sitting with a banana pile. The first monkey eats 100 bananas at a time (hardest level), the second monkey 10 at a time, and the third 1. If Sam says we need 37 Bananas, the child must choose the "10" monkey to eat 3 piles of bananas, and the "1" monkey to eat 7.

Telling Time: This game has Sam trying to trick the Pi-RATs into thinking their shift is over by changing the clock to match the time to "Walk the Plank", etc

Money: In this game Sam gets trapped in a "tourist-trap." In order to be let out the parrot must pay the right amount of money. The child is offered dimes, nickels, and pennies (easy level) and given an amount needed, such as $0.18.

Geometry: This game has Sam helping the child make "sails" for the boat by cutting the appropriate shapes. Sometimes he gives a picture of a shape the child has to draw (child is given a square grid) or he may give half of the shape and the child has to finish the other half.

There are many more games and we are only a third through the program so far.

Likes:
*The program adapts to the child's learning ability in each individual subject.
*The games are actually fun and engaging
*The program has a very engaging story line
*After each lesson (even if the child leaves the lesson a little early) the child earns points. This is good because it provides motivation and if the child does 2 problems he gets points for the 2 problems instead of having to get through all 5 problems. The next time he logs into that game he picks up where he left off.
*If the child makes a mistake the game does not "punish" the child as some other learning games do by pushing them back a level or taking away points. Rather, the game says "oops" or "I don't think so." The child can complete the game and the ADAPT technology moves the child up and down according to their learning level.

Dislikes:
*I don't know if this is so much a dislike, but this game does not necessarily "teach" the concepts it more reinforces them. So, there will not be an explanation of how to set the hands on the clock. This is not a bad thing if this is used to reinforce school work, but don't expect your child to "learn" first grade math with this alone.

We like this program so much that I am going to buy the Reader Rabbit 1st & 2nd grade Reading.

Description of Reader Rabbit Math Adventure Ages 6-9 (Jewel Case) [OLD VERSION]

Now with A.D.A.P.T. Learning Technology that helps children build critical elementary math skills. Kids will explore Pirate Island with Sam the Lion, Penelope the Parrot, and Reader Rabbit. Each fun activity has many play levels, progressing from the easiest to most difficult.

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